Why Did The Witcher 3 Feel So Real
The Witcher 3 is often praised as the most real feeling open world in gaming history, and this despite the fact that it released back in 2015 - on a budget smaller than most AAA marketing campaigns. From the way the game remembers your choices, to the way every monster carries a 700 year old folk tale. Everything in this game screams: Real - but how did a nearly bankrupt studio from Poland pull this off? How did they make a fairy tale feel more real than games chasing photorealism? Lets find out! Chapters: 00:00 The Fairy Tale That Beat Realism 04:44 40 Pages for One Side Quest 09:36 "We Don't Do Fetch Quests" 14:28 War Without a Single Battle 19:10 Monsters Your Grandmother Warned You About 23:57 There Is No Good Choice 28:53 The 36 Endings Nobody Talks About 33:52 It All Started at a Flea Market 38:47 The $10,000 Mistake 43:40 The Clause That Almost Ruined Everything 48:28 How Honesty Became the Best Marketing 53:19 Why Nobody Copies The Witcher 3 58:12 Real Is Something You Write Music Used In The Video: The Witcher 3 Wild Hunt - The Fields of Ard Skellig The Witcher 3 Wild Hunt - Kaer Morhen The Witcher 3 Wild Hunt - The Nightingale The Witcher 3 Wild Hunt - Ladies of the Woods The Witcher 3 Blood and Wine - The Banks of the Sansretour The Witcher 3 Wild Hunt - Gwent Theme (Full Mix) The Witcher 3 Wild Hunt - Cloak and Dagger The Witcher 3 Wild Hunt - Whispers of Oxenfurt The Witcher 3 Wild Hunt - Geralt of Rivia INFO: This video contains satire and edited images and video with satirical intent. The images and videos within are used transformatively and fall under the protections of fair use law. The following content may reference allegations, some of which could be currently unproven. Harassment or bullying of any individuals mentioned herein is neither promoted nor condoned.

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