Hydrogen Bomb Teemo has EVOLVED
Hey everyone! This is likely the longest video I'll ever make, the most intense build I've ever made, fraught with evil so powerful it (possibly) got my personal Google Account banned. (more info below) Build 1 (ANY ROLE, boring): Malignance, Liandry's Torment, Blackfire Torch, Cryptbloom, Shadowflame. Build 2 (Midlane, SUPER funny): Malignance, Blackfire Torch, Stormsurge, Liandry's Torment, Cryptbloom. Sorcerer's Shoes for both builds. Deathfire Touch (Sorcery); Axiom Arcanist, Transcendance, Scorch Domination Tree Secondary; Cheap Shot, Ultimate Hunter ----------------------------------------- Patreon: / ozlu Twitch: / ozlu Discord: / discord #leagueoflegends ----------------------------------------- Aight so, spreadsheets are currently unavailable, to see why (and to see a tiny bit of what I recovered), watch this: • where spreadsheet? I'll work on getting these back as soon as possible, I promise. ----------------------------------------- FAQ: Okay, this is where I'll answer the most obvious questions. Remember that you (yes, you, the viewer) can build whatever you like in your own games (and if you find something cool, you should let me know!), I'm simply just playing the game my way and sharing that. In this case, I am horrendously disregarding everything EXCEPT Teemo's R damage, so you get some weird opinions. Cryptbloom vs Void Staff At the point in the game where we're looking at a %pen item, the difference in raw damage to squishy targets (2700HP, 60MR) of a single mushroom is somewhere less than 20. *20*. while also grabbing a bunch of haste with Cryptbloom, and I'm sure the heal has been useful somewhere too. And the perma-blinding and spacing of a more frequent Q is also really cool. Where Rabadon's? Teemo's R (Rank 3) deals 450(+50%AP). That is a really high base damage, and a really LOW AP ratio. You would need 900 AP to double the base damage. And even when you account for item effects adding tiny AP Ratios everywhere, they are similarly skewed towards base damage themselves. It is a far better use of your gold to buy pen, haste, and more item effects to make the damage we get regardless of AP hit harder. Scorch vs Gathering Storm This is preference. Gathering Storm breaks even at 20+ minutes, and pulls ahead at 30+ minutes. But scorch can win you lanes with Q spam, and still does really well into the lategame too. they're both REALLY close. Why Midlane? Midlane is the only role quest which seriously impacts our options in the early/mid game. As mentioned before, magic pen is one of our best stats, and the Midlane shoes give us access to a huge amount of that very early, for very little gold - we're trying to create an environment where stormsurge has a chance to proc as fast as possible, and this helps a lot. Blackfire Torch Yes, I know we're spending gold on mana we don't need, but this really does do the most damage per mushroom per cooldown after malignance against squishy targets, and even does well against tanks third after liandry's. It's a Malignance-lite, in a way, that also triggers on Q's, and retriggers on Stormsurge procs from Q's. Luden's Tempest Weird one, I know. But it's just more haste, more item effects, we'd already counted out Stormsurge as a limitation of the reliable build. You can just go Stormsurge instead anyway, or grab Rabadon's if you're running gathering storm and pray the game goes 40+ minutes. Remember, you'd only be buying this if you sold your shoes so this isn't a super common situation.

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